![]() ![]() You can navigate this fall with one slight adjustment. Imagine you’re playing a racing game as you plummet. The same rule as step one applies: don’t overcompensate your freefall. Don’t double jump here to line up your freefall you need it at the bottom of the drop. Keep in mind that you’ll slide upwards a bit when you land on the next wall, so don’t get nicked by the spikes.ģ. When you wall jump to the opposing wall, you may want to jump again to line up your zig-zag trajectory. Skip the safe spot on the wall and go straight up to the left of the next chute. Also, you end up saving both your jumps for the next tricky spot.Ģ. This way you’re less likely to overcompensate during your descent. Fight your instinct to jump here, just perform a controlled freefall through the narrow spike drop. Also, keep your finger off the run button for all but one jump.ġ. ![]() This first level is all about expertly timed wall jumps, so don’t attempt this if you’re not completely comfortably with them yet. He has handy double jump, but he doesn’t feel quite as nimble as Meat Boy. Here's a quick video of what you can expect after reading this guide: ![]() If you jump to the far right of the map and descend the rightmost building’s wall quickly enough, you’ll find the glowing purple void near the bottom of the screen. The Kid’s warp zone can be found in the seventh level of Rapture. I spent two and a half hours of my life grinding my way down the spiked walls of The Guy warp zone, and I’m here to help so it doesn’t take as much of your life away. It takes a considerable amount of time just to get used to his double jump, and after that you’ve got three grueling levels to beat. What happens when you combine two of the hardest games ever? You end up with a bonus world in Super Meat Boy in which you are the ill-fated protagonist from I Wanna Be the Guy. ![]()
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